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Beamng 2005 mustang
Beamng 2005 mustang







All the engines are typically off by on average about 20 hp and lb-ft of the real Ford engines (if you happen to look at torque chart UI in BeamNG.Drive to see if the engines are accurate).

beamng 2005 mustang

I work on this during my free time so don't expect regular updates or fast responses. Everything I have done for this mod was learned by either searching things up online or by learning with trial-and-error.

  • **Please note: I am not a developer, just an average user who likes Fords.
  • BeamNG.Drive vehicles to add tuneable transmissions to.
  • BeamNG.Drive vehicles to add the unreal performance radiators to.
  • BeamNG.Drive vehicles to add engines to.
  • Please note if I take suggestions it will be limited to:
  • Maybe some Ford racing engines (like NASCAR, Cobra Jet, etc.).
  • Ford 8000 and Ford L9000 (PowerstrokeHD).
  • beamng 2005 mustang

  • Ford's naturally aspirated diesel engines (itTMccanna).
  • 7.3L IDI V8 (requested by Friedrich1987).
  • Powerstroke Family (PowerstrokeHD, KWeb06, Farm-boy_7130).
  • If/when Automation supports diesel fuel/engines:.
  • Miami Coyote supercharged V8 (limapalon).
  • When Automation supports superchargers:.
  • 572CUI V8 Ford Performance Crate Engine (stonebacon69399).
  • 2003 Focus SVT 2.0L I4 Zetec (Beastdavidrush).
  • 1975 Mustang 4.9L V8 (DeepFriedPizzaSauce24).
  • I am taking suggestions from users for which engines to add which will take priority to be added to my mod first versus engines not mentioned. However, due to the enormous volume throughout Ford's history, this goal will take years to accomplish. Please note that I plan to add all engines ever manufactured by Ford or used in Ford vehicles. Also, Automation doesn't support low enough engine compression ratios so I can't make the Model T's or Model A's engines.
  • Automation currently doesn't support diesel engines or engines with superchargers so I currently can't currently make any Ford engines that use those.
  • I also added tuneable transmissions so I could get the correct transmission type and gear ratios for the pre-set configurations.
  • I added an "unreal" level of cooling performance for radiators and oil coolers for certain vehicles because the default cooling parts in BeamNG.Drive aren't good enough for some engine configurations with forced induction.
  • For Ford engines with forced induction, I have created them to work with the forced induction slot type so they can be put on all the engines available for that vehicle.
  • beamng 2005 mustang

    engine blocks, forced induction, nitro, etc.) on the modded engines.

  • I have created the engines so that you can still use BeamNG.Drive's in-game engine modifications (ex.
  • These are just made by using BeamNG.drive's part selector and tuning sliders. These configurations should have close to accurate wheels/tires size, transmission gear ratios, and differential final drive ratios.
  • For every engine that is in this mod, I have included a pre-set configuration for the vehicle that the engine would have been in.








  • Beamng 2005 mustang